| | Man, it's like... wang-tastic when you get into a big arguement about something, and then suddenly end up in like... not an arguement.
I'm not sure if the term 'wang-tastic' is a good or a bad thing, but, I think it's good... because if an arguement ends like that, then it's more or less chalked up to like... omni-missunderstandings.
Those are the worst kinds of arguements, because everyone is completely right in feeling like they do in regards to how they percieve the situation... and neither party seems to understand that they need to stop defending their position and understand just why the fight is there in the first place.
On a side note, playing talbetop RPGs is fun. Though a little odd out. Putting non-stock characters in an environment made specifically for them tends to go very badly. However, putting them in an environment intended for stock characters, and things get a little wacky.
Two men walk into a werehouse full of smugglers, but instead of busting up the crime ring and bringing justice, they hold a little conference and decide that for a cut of the profits, they'll act as security for the shipments.
The daughter of a wealthy businessman is kidnapped. The heroes are sent to the rescue. Standard fare, except that instead of some climactic battle to save the girl, the heroes decide to give in to the demands in order to assure her safety; only to take the man down with a well placed sniper bullet once he's been lured into the open to make the exchange.
Unorthodox ways to deal with 'normal' situations... However, putting an unorthodox character in an environment that is designed to be navigated by 'unique' means... it just takes a little of the charm away from the game.
</rambling> |
| | Posted 10/24/2005 2:05 AM - 2 Views - 8 eProps - 9 comments
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